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Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.
A further distinction from a teacher-centered classroom to that of a student-centered classroom is when the teacher acts as a facilitator, as opposed to an instructor. In essence, the teacher's goal in the learning process is to guide students into making new interpretations of the learning material, thereby 'experiencing' content, reaffirming ...
This means that the task and the learner's cognitive ability have to match the problems to make learning valuable. [6] Reflection on the content being learned should occur so that learners can think through the process of what they have learned. [6] Allow and encourage the learners to test ideas against different views in different contexts. [6]
Central to CBI is the belief that learning occurs not only through exposure to the teacher's input, but also through peer input and interactions. Accordingly, students assume active, social roles in the classroom that involve interactive learning, negotiation, information gathering and the co-construction of meaning (Lee and VanPatten, 1995 ...
Self-worth theory also plays a role in learning as students and individuals are motivated to learn and achieve because of their desire to maintain their perception of being high achieving. [2] Goal theory is another related theory. Learners usually have two types of goals: learning mastery goals (e.g. learning a new concept) and performance ...
The role of target students in the science classroom. Journal of Research in Science Teaching, 24(1), 61-75. AERA Award for relating research to practice (Interpretive scholarship). For the paper: Title: Tobin, Kenneth G. (1987). The role of wait time in higher cognitive level learning. Review of Educational Research, 57(1), 69-95.
Classroom Action Research is a method of finding out what works best in your own classroom so that you can improve student learning. We know a great deal about good teaching in general (e.g. McKeachie, 1999; Chickering and Gamson, 1987; Weimer, 1996), but every teaching situation is unique in terms of content, level, student skills, and ...
Educational research shows that authentic learning is an effective learning approach [14] to preparing students for work in the 21st century. [15] By situating knowledge within relevant contexts, learning is enhanced in all four domains of learning: cognitive (knowledge), affective (attitudes), psychomotor (skills), and psychosocial (social ...