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  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  3. YouTube announces new generative AI features for video ... - AOL

    www.aol.com/news/youtube-announces-generative-ai...

    YouTube will also integrate generative AI text and image output into an “Inspiration” feature for creators, which is intended to feed them suggestions and examples for video content.

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  5. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 2 ] [ 3 ] [ 4 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 5 ] [ 6 ] based on ...

  6. Game Description Language - Wikipedia

    en.wikipedia.org/wiki/Game_Description_Language

    Game Description Language (GDL) is a specialized logic programming language designed by Michael Genesereth. The goal of GDL is to allow the development of AI agents capable of general game playing . It is part of the General Game Playing Project at Stanford University .

  7. Synthetic media - Wikipedia

    en.wikipedia.org/wiki/Synthetic_media

    Synthetic media (also known as AI-generated media, [1] [2] media produced by generative AI, [3] personalized media, personalized content, [4] and colloquially as deepfakes [5]) is a catch-all term for the artificial production, manipulation, and modification of data and media by automated means, especially through the use of artificial intelligence algorithms, such as for the purpose of ...

  8. Prompt engineering - Wikipedia

    en.wikipedia.org/wiki/Prompt_engineering

    Prompt engineering is the process of structuring or crafting an instruction in order to produce the best possible output from a generative artificial intelligence (AI) model. [ 1 ] A prompt is natural language text describing the task that an AI should perform. [ 2 ]

  9. Generative pre-trained transformer - Wikipedia

    en.wikipedia.org/wiki/Generative_pre-trained...

    Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.