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The brand name is currently owned by Houghton Mifflin Harcourt, but is defunct. [1] Number Munchers is the first educational game in the Munchers series. Designed to teach basic math skills, it was popular among American school children in the 1980s and 1990s and was the recipient of several awards. [2]
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and ...
A third collection of "brain-teasers" 1958 Sep: A game in which standard pieces composed of cubes are assembled into larger forms 1958 Oct: Four mathematical diversions involving concepts of topology: 1958 Nov: How rectangles, including squares, can be divided into squares of unequal size: 1958 Dec: Diversions which involve the five Platonic solids
Harcourt, Brace & World only existed between 1960 and 1970. The name Harcourt, Brace & World was used on books that were copyrighted as early as 1931, if not before. [6] [note 1] [7] By 1960, Harcourt Brace led the market in high school textbook publishing, but had little presence in the elementary school market.
Books originally published by Harcourt, including World Book Company; Harcourt, Brace & Howe; Harcourt, Brace & Company; Harcourt, Brace & World; and Harcourt Brace Jovanovich. Subcategories This category has the following 3 subcategories, out of 3 total.
An infinite series of any rational function of can be reduced to a finite series of polygamma functions, by use of partial fraction decomposition, [8] as explained here. This fact can also be applied to finite series of rational functions, allowing the result to be computed in constant time even when the series contains a large number of terms.
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content.