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The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...
The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length or distance of each segment.
The EMD can be computed by solving an instance of transportation problem, using any algorithm for minimum-cost flow problem, e.g. the network simplex algorithm. The Hungarian algorithm can be used to get the solution if the domain D is the set {0, 1}. If the domain is integral, it can be translated for the same algorithm by representing ...
In 2023, Haeupler, Rozhoň, Tětek, Hladík, and Tarjan (one of the inventors of the 1984 heap), proved that, for this sorting problem on a positively-weighted directed graph, a version of Dijkstra's algorithm with a special heap data structure has a runtime and number of comparisons that is within a constant factor of optimal among comparison ...
If the distance measure is a metric (and thus symmetric), the problem becomes APX-complete, [53] and the algorithm of Christofides and Serdyukov approximates it within 1.5. [ 54 ] [ 55 ] [ 10 ] If the distances are restricted to 1 and 2 (but still are a metric), then the approximation ratio becomes 8/7. [ 56 ]
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...
There is no analytic solution for this problem, since solving for the distance requires the solution of a sixth order polynomial equation. Here an algorithm is developed to determine this distance, based on the analytic results for the distance of closest approach of ellipses in 2D, which can be implemented numerically. Details are given in ...