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Tri-Stat dX (including Big Eyes, Small Mouth), as the name would suggest, uses three (Body, Mind, and Soul), whereas a more common division of three, and used in the Cortex Plus game Firefly is Physical, Mental, and Social, but expands with the Storyteller System's attributes.
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless ) integer or, in some cases, a set of dice .
Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse Schell. [6] The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, [ 7 ] GMTK [ 8 ] and Adam Millard.
A health bar, a possible representation of the health of a character. Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game.
The adventure module I6: Ravenloft (1983) introduced Strahd von Zarovich, and centers upon the efforts of the player characters to help a young Barovian woman, Ireena Kolyana, escape the dreadful fate of so many others on whom "the devil Strahd" has cast his eye over the generations.
Diagram illustrating user requests to an Elasticsearch cluster being distributed by a load balancer. (Example for Wikipedia.). In computing, load balancing is the process of distributing a set of tasks over a set of resources (computing units), with the aim of making their overall processing more efficient.
A steady state economy is an economy (especially a national economy but possibly that of a city, a region, or the world) of stable size featuring a stable population and stable consumption that remain at or below carrying capacity.