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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Tri-Stat dX (including Big Eyes, Small Mouth), as the name would suggest, uses three (Body, Mind, and Soul), whereas a more common division of three, and used in the Cortex Plus game Firefly is Physical, Mental, and Social, but expands with the Storyteller System's attributes.

  3. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless ) integer or, in some cases, a set of dice .

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse Schell. [6] The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, [ 7 ] GMTK [ 8 ] and Adam Millard.

  5. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    A health bar, a possible representation of the health of a character. Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game.

  6. Strahd von Zarovich - Wikipedia

    en.wikipedia.org/wiki/Strahd_von_Zarovich

    The adventure module I6: Ravenloft (1983) introduced Strahd von Zarovich, and centers upon the efforts of the player characters to help a young Barovian woman, Ireena Kolyana, escape the dreadful fate of so many others on whom "the devil Strahd" has cast his eye over the generations.

  7. Load balancing (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_balancing_(computing)

    Diagram illustrating user requests to an Elasticsearch cluster being distributed by a load balancer. (Example for Wikipedia.). In computing, load balancing is the process of distributing a set of tasks over a set of resources (computing units), with the aim of making their overall processing more efficient.

  8. Steady state - Wikipedia

    en.wikipedia.org/wiki/Steady_state

    A steady state economy is an economy (especially a national economy but possibly that of a city, a region, or the world) of stable size featuring a stable population and stable consumption that remain at or below carrying capacity.