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  2. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    New FBX plugin based on the Autodesk FBX DSK that enables reading of the .fbx 3D authoring and interchange format; New directshow plugin for handling movies under Windows; New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing; New ply plugin for reading ply files

  3. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++ , it offers interfaces for both C and C++.

  4. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.

  5. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    This makes plugins that do not have a PPAPI plugin counterpart incompatible with Chrome, such as Java, Silverlight and Unity. However, NPAPI support could be enabled through the chrome://flags menu, until the release of version 45 on September 1, 2015, that removed NPAPI support entirely.

  6. Microsoft 3D Viewer - Wikipedia

    en.wikipedia.org/wiki/Microsoft_3D_Viewer

    It supports the .fbx, .3mf, .obj, and .stl and many more file formats [5] listed in features section. On the first launch, 3D Viewer automatically loads a "Bee.glb" file and renders an animated wasp, not a bee, on a gray background. Users can change the viewing angle, select and watch one of the available animations (defined in the 3D file) or ...

  7. Google Native Client - Wikipedia

    en.wikipedia.org/wiki/Google_Native_Client

    Pepper Plugin API, or PPAPI [28] [29] is a cross-platform API for Native Client-secured web browser plugins, first based on Netscape's NPAPI, then rewritten from scratch. It was used in Chromium and Google Chrome to enable the PPAPI version of Adobe Flash [ 30 ] and the built-in PDF viewer.

  8. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    OpenFL, a cross-platform open-source implementation of the Adobe Flash API, [109] supports importing SWF assets. [138] Lightspark is a free and open-source SWF player that supports most of ActionScript 3.0 and has a Mozilla-compatible plug-in. [139] It will fall back on Gnash, a free SWF player supporting ActionScript 1.0 and 2.0 (AVM1) code.

  9. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]