enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    GPU Hardware H.264 (AVC) (In H.264, NVENC always has B Frame support, max 4096x4096 resolution, and max 8-bit depth) H.265 (HEVC) AV1; NVENC Generation GPU Code Name NVENC per Chip Chroma Lossless Coding Chroma Lossless Coding Resolution Color Depth B Frames AV1 4:2:0 4:4:4 4:2:0 4:4:4 1st Gen GK110 1 H.265 not supported AV1 not supported GK107 ...

  3. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    Despite the constant development in key components including; CPU, GPU, memory, and wireless access technologies; mobile devices need to be portable and energy efficient. Mobile cloud computing is the combination of cloud computing and mobile computing, in which mobile devices perform computation offloading to balance the power of the cloud for ...

  4. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for ...

  5. Is NVIDIA (NASDAQ:NVDA) Using Too Much Debt? - AOL

    www.aol.com/news/nvidia-nasdaq-nvda-using-too...

    Enter City/Zip. Mail; Login / Join

  6. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Memory subsection. Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 10 9 Hz. Bus type – Type of memory bus or buses used.

  7. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    The article suggested that a PhysX rewrite using SSE instructions may substantially lessen the performance discrepancy between CPU PhysX and GPU PhysX. In response to the Real World Technologies analysis, Mike Skolones, product manager of PhysX, said [ 32 ] that SSE support had been left behind because most games are developed for consoles ...

  8. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  9. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    When it was first introduced, the name was an acronym for Compute Unified Device Architecture, [3] but Nvidia later dropped the common use of the acronym and now rarely expands it. [4] CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels. [5]