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A decision cycle or decision loop [1] is a sequence of steps used by an entity on a repeated basis to reach and implement decisions and to learn from the results. The "decision cycle" phrase has a history of use to broadly categorize various methods of making decisions, going upstream to the need, downstream to the outcomes, and cycling around to connect the outcomes to the needs.
The OODA loop has become an important concept in litigation, [1] business, [2] law enforcement, [3] management education, [4] [5] military strategy and cyber security, and cyberwarfare. [6] According to Boyd, decision-making occurs in an iterative cycle of "observe, orient, decide, act". An entity (whether an individual or an organization) that ...
Double-loop learning entails the modification of goals or decision-making rules in the light of experience. In double-loop learning, individuals or organizations not only correct errors based on existing rules or assumptions (which is known as single-loop learning), but also question and modify the underlying assumptions, goals, and norms that ...
For functions in certain classes, the problem of determining: whether two functions are equal, known as the zero-equivalence problem (see Richardson's theorem); [4] the zeroes of a function; whether the indefinite integral of a function is also in the class. [5] Of course, some subclasses of these problems are decidable.
Looping in education is the practice of moving groups of children up from one grade to the next with the same teacher. [1] For example, a teacher who teaches a third grade class and then goes on to teach the same students, the following year, for the fourth grade .
The criteria will be compared as to how important they are to the decision makers, with respect to the goal. Each pair of items in this row will be compared; there are a total of six pairs (cost/safety, cost/style, cost/capacity, safety/style, safety/capacity, and style/capacity).
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The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit must be combined with an if statement while a condition in the middle is a self-contained construct.
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