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The rear axle of the TT has a worm drive [1] and crown wheel, unlike the Model T's crown wheel and pinion. The worm is located at the end of the drive shaft and above the crown wheel. The wheelbase of the Model TT is 125 inches (3,175 mm), compared to 100 inches (2,540 mm) for the Model T.
The Ford Model T is an automobile that was produced by the Ford Motor Company from October 1, 1908, to May 26, 1927. [16] It is generally regarded as the first mass-affordable automobile, which made car travel available to middle-class Americans. [17]
Cutaway view of the fuel system for the Ford Model T engine, showing the gravity-feed fuel supply, carburetor cutaway, and intake stream. [4] The Ford Model T engine had one carburetor, a side-draft, single-venturi unit. Its choke and throttle valves were controlled manually; the latter was with a hand lever rather than a foot pedal. The ...
Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent. Although the name is commonly called Pose space deformation on many scholarly articles, 3D animation software rarely uses that name.
In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.
Hogging is the stress a ship's hull or keel experiences that causes the center or the keel to bend upward. Sagging is the stress a ship's hull or keel is placed under when a wave is the same length as the ship and the ship is in the trough of two waves.
The conditions for using simple bending theory are: [4] The beam is subject to pure bending. This means that the shear force is zero, and that no torsional or axial loads are present. The material is isotropic (or orthotropic) and homogeneous. The material obeys Hooke's law (it is linearly elastic and will not deform plastically).
As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.