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Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 was active on the roadmap. [11] Pygame 2.0 released on 28 October, 2020, Pygame's 20th anniversary. [12]
Some file system APIs may also include interfaces for maintenance operations, such as creating or initializing a file system, verifying the file system for integrity, and defragmentation. Each operating system includes the APIs needed for the file systems it supports. Microsoft Windows has file system APIs for NTFS and several FAT file systems.
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
Common Language Runtime, Common Type System, Global Assembly Cache, Microsoft Intermediate Language, Windows Forms; ADO.NET, ASP.NET; Windows Communication Foundation (WCF) Windows Presentation Foundation (WPF) Windows Workflow Foundation (WF) Windows CardSpace (WCS) Universal Windows Platform (UWP) Windows PowerShell; Microsoft Management ...
Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. [3] Panda3D is free, open-source software under the revised BSD license. Panda3D's intended game-development language is Python.
For a time, the Microsoft Visual Studio and Borland's integrated development system were the only integrated development environments (IDEs) that could provide this (although, the SDK is downloadable for free separately from the entire IDE suite, from Microsoft Windows SDK for Windows 7 and .NET Framework 4).
A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.