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Game of War: Fire Age was the third-grossing game app through Apple in 2014, and it was reported that Machine Zone projected $600 million in revenues that year. [5] In March 2015, it was in the top 10 most downloaded free apps on both the iOS Appstore and Google Play. [15] As of August 2018, the game has grossed $2.8 billion in total. [16]
Machine Zone released Game of War: Fire Age in October 2012 in New Zealand and Australia. [citation needed] According to VentureBeat, Leydon had used the 2012 venture funding to "bet everything on Game of War," putting a team of 80 people on an 18-month project to design and build a complex real-time strategy game, including creation of a messaging infrastructure and language translation layer ...
[26] [27] The latter, Game of War, was in fact, part of a roughly $40 million campaign starring Upton. As of 2012, free-to-play MOBAs, such as League of Legends, Dota 2, Heroes of the Storm, and Smite had become among the most popular PC games. [28] The success in the genre has helped convince many video game publishers to copy the free-to-play ...
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God of War, an action-adventure series for the PlayStation platforms God of War (2005 video game), the first game in the God of War series, for the PlayStation 2; God of War (2018 video game), the eighth game in the series, for the PlayStation 4; Game of War: Fire Age, an iPhone-based massively multiplayer online game produced in 2013
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Clash of Clans inspired numerous other games that gave a simulated multiplayer experience, including Game of War: Fire Age and Empires & Allies that typically required more of a time commitment and a deeper understanding of the game rules to be successful but still could be played in a casual manner. [50]