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  2. Reverberation - Wikipedia

    en.wikipedia.org/wiki/Reverberation

    Reverberation (commonly shortened to reverb), in acoustics, is a persistence of sound after it is produced. [1] Reverberation is created when a sound or signal is reflected. This causes numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and ...

  3. Reverberatory furnace - Wikipedia

    en.wikipedia.org/wiki/Reverberatory_furnace

    Reverberatory furnace for copper at Ural Mining and Metallurgical Company's factory in Russia. A reverberatory furnace is a metallurgical or process furnace that isolates the material being processed from contact with the fuel, but not from contact with combustion gases.

  4. Reverb effect - Wikipedia

    en.wikipedia.org/wiki/Reverb_effect

    A reverb effect, or reverb, is an audio effect applied to a sound signal to simulate reverberation. [1] It may be created through physical means, such as echo chambers , or electronically through audio signal processing .

  5. Reverberation mapping - Wikipedia

    en.wikipedia.org/wiki/Reverberation_mapping

    Reverberation mapping (or Echo mapping) is an astrophysical technique for measuring the structure of the broad-line region (BLR) around a supermassive black hole at the center of an active galaxy, and thus estimating the hole's mass.

  6. Room acoustics - Wikipedia

    en.wikipedia.org/wiki/Room_acoustics

    RT60 is a measure of reverberation time. [9] Times about 1.5 to 2 seconds are needed for opera theaters and concert halls. For broadcasting and recording studios and conference rooms, values under one second are frequently used. The recommended reverberation time is always a function of the volume of the room.

  7. ROHM’s 2nd Generation MUS-IC Series Audio DAC Chip for Hi-Res ...

    lite.aol.com/tech/story/0022/20250122/9335126.htm

    The BD34302EKV inherits the core design concept behind ROHM’s DAC chip – natural flat sound – and by adding the three elements of spatial reverberation, quietness, and dynamic range from the MUS-IC series to authentically reproduce the “texture” of musical instruments for an even more realistic audio experience.

  8. Reverberation room - Wikipedia

    en.wikipedia.org/wiki/Reverberation_room

    A reverberation room or reverberation chamber is a room designed to create reverberation, a diffuse or random incidence sound field (i.e. one with a uniform distribution of acoustic energy and random direction of sound incidence over a short time period). Reverberation chambers tend to be large rooms (the resulting sound field becomes more ...

  9. Dereverberation - Wikipedia

    en.wikipedia.org/wiki/Dereverberation

    Dereverberation is the process by which the effects of reverberation are removed from sound, after such reverberant sound has been picked up by microphones. Dereverberation is a subtopic of acoustic digital signal processing and is most commonly applied to speech but also has relevance in some aspects of music processing.