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Incredible Shrinking Sphere is a 1989 video game developed by Foursfield and published by Electric Dreams Software for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum Plot [ edit ]
Pages in category "Video games about size change" ... The Incredible Shrinking Fireman; Incredible Shrinking Sphere; It Takes Two (video game) K. Katamari Damacy; L.
I, Ball; I, Ball 2; Icarus; Ice Palace; Időrégész; Ikari III; Ikari Warriors; Imhotep; Impact; Imperator; Impossamole; Impossible Mission; Impossible Mission II; In Search of the Most Amazing Thing; Incredible Shrinking Sphere; Indiana Jones and the Last Crusade: The Action Game; Indiana Jones and the Temple of Doom; Indiana Jones in the ...
Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode
Ball Game (The) Ball's Quest; Ballistix; Ballyhoo; Bambino fait un Puzzle; Bambino Formes Et Couleurs; Bangkok Knights; Bank Buster; Bank-It; Barbarian (Psygnosis) Barbarian: The Ultimate Warrior (aka Death Sword) Barbarian II; Barbarian II: The Dungeon of Drax (aka Axe of Rage) Bard's Tale, The; Bargon Attack; Barre l'Intrus; Bases de l ...
In 1990 they decided to set up their own video-game development company, together with David Sykes and Noirin Carmody. [1] For their debut adventure game, Lure of the Temptress, released in 1992 for Amiga, Atari ST and PC, [1] Cecil, Warriner, Sykes and Dan Marchant created the concept of the game engine titled "Virtual Theatre", which Warriner ...
A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
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