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The Misty Mountains were thrown up by the Dark Lord Melkor in the First Age to impede Oromë, one of the Valar, who often rode across Middle-earth hunting. [ T 4 ] The Dwarf -realm of Moria was built in the First Age beneath the midpoint of the mountain range.
The Misty Mountains are drawn in three dimensions. Mirkwood is shown as a mixture of closely packed tree symbols, spiders and their webs, hills, lakes, and villages. The map is overprinted with placenames in red. [T 2] Both maps have a heavy vertical line not far from the left-hand side, the one on the map of Wilderland marked "Edge of the Wild ...
Published by Bethany House: "America's first frontier were the misty Appalachian Mountains and the men and women who braved their crossing needed all the faith, courage, and hope they could muster. This series brings together all the romance, excitement, and danger of early frontier life." Over The Misty Mountains, 1996; Beyond The Quiet Hills ...
In the fictional history of the world by J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range.
Mirkwood is to the east of the Misty Mountains. Mirkwood is a vast temperate broadleaf and mixed forest in the Middle-earth region of Rhovanion (Wilderland), east of the great river Anduin. In The Hobbit, the wizard Gandalf calls it "the greatest forest of the Northern world." [T 8] Before it was darkened by evil, it had been called Greenwood ...
The race of Dwarves prefers to live in mountains and caves, settling in places such as Erebor (the Lonely Mountain), the Iron Hills, the Blue Mountains, and Moria (Khazad-dûm) in the Misty Mountains. Aulë the Smith creates Dwarves; he invents the Dwarven language, known as Khuzdul. Dwarves mine and work precious metals throughout the ...
Tolkien makes use of forests across Middle-earth, from the Trollshaws and Mirkwood in The Hobbit, reappearing in The Lord of the Rings, to the Old Forest, Lothlórien, Fangorn, and the Mediterranean forest in Ithilien, all of which feature in chapters of The Lord of the Rings, and the great forests of Beleriand, a region of the west of Middle-earth, lost at the end of the First Age, and ...
Adventures take place to the east of the Misty Mountains, in the Wilderlands of Erebor around the Lonely Mountain, as well as the Mirkwood Forest. [1] The game uses a somewhat modified set of rules drawn from the fifth edition of Dungeons & Dragons under the Open Game License (OGL) created by Wizards of the Coast.