Search results
Results from the WOW.Com Content Network
3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update DirectX Raytracing: Supported 3DMARK Steel Nomad [24] Steel Nomad, the latest GPU benchmark from 3DMark, is the official successor to the popular Time Spy tool, which was introduced eight years ago ...
Futuremark Oy was a Finnish software development company that produced computer benchmark applications for home, business, and press use. Futuremark was acquired by UL on 31 October 2014, [ 1 ] and was formally merged into the company on 23 April 2018.
Princeton shape-based 3D model search engine; Keenan's 3D Model Repository hosted by the Carnegie Mellon University; HeiCuBeDa Hilprecht – Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection a collection of almost 2.000 cuneiform tablets for bulk-download acquired with a high
Support OpenGL ES 2.0 3D benchmark for 3D game performance test. New 2D Benchmark for 2D Game Performance test. Add compare page to compare scores with hot devices. Support x86 and MIPS platforms. 4 [14] 04-09-2013 Benchmark to User Experience (UX):MultiTask and Dalvik. Support for octa-core. Support OpenGL ES 3.0. New scene in 3DRating Benchmark.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
[2] [3] [4] Due to its status as a common benchmark, it is believed to be the world's most 3D printed object. [5] The popular 3D printing website Thingiverse (where the model was originally uploaded) has the 3DBenchy marked as its most popular model of all time. [6] The model itself is a tugboat design.
Brown snow fell in the Maine town of Rumford after a malfunction at a paper mill caused the release of spent black liquor.
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...