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  2. Interceptor pattern - Wikipedia

    en.wikipedia.org/wiki/Interceptor_pattern

    In the field of software development, an interceptor pattern is a software design pattern that is used when software systems or frameworks want to offer a way to change, or augment, their usual processing cycle. For example, a (simplified) typical processing sequence for a web-server is to receive a URI from the browser, map it to a file on ...

  3. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    The designers chose to address this problem with a four-step solution: 1) Introducing a compiler switch that indicates if Java 1.4 or later should be used, 2) Only marking assert as a keyword when compiling as Java 1.4 and later, 3) Defaulting to 1.3 to avoid rendering prior (non 1.4 aware code) invalid and 4) Issue warnings, if the keyword is ...

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  5. Outline of computer programming - Wikipedia

    en.wikipedia.org/.../Outline_of_computer_programming

    Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language.

  6. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    The syntax for creation and destruction varies by programming context. In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage ...

  7. Intentional programming - Wikipedia

    en.wikipedia.org/wiki/Intentional_programming

    A Java program that writes out the numbers from 1 to 10, using a curly bracket syntax, might look like this: for ( int i = 1 ; i <= 10 ; i ++ ) { System . out . println ( "the number is " + i ); } The code above contains a common construct of most programming languages , the bounded loop, in this case represented by the for construct.

  8. Exploratory programming - Wikipedia

    en.wikipedia.org/wiki/Exploratory_programming

    Exploratory programming, as opposed to implementation (programming), is an important part of the software engineering cycle: when a domain is not very well understood or open-ended, or it's not clear what algorithms and data structures might be needed for an implementation, it's useful to be able to interactively develop and debug a program ...

  9. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    A read–eval–print loop (REPL), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. [1] The term usually refers to programming interfaces ...