enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    An easy Kakuro puzzle Solution for the above puzzle. Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.

  3. Slitherlink - Wikipedia

    en.wikipedia.org/wiki/Slitherlink

    KwontomLoop - A free site with daily slitherlink puzzles varying in difficulty. Also includes a ranking system with other players. Conceptis puzzles: Slitherlink techniques - This site shows some advanced solving techniques. games.softpedia.com - Slitherlink downloadable game. This generates puzzle at various levels and dimensions.

  4. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    With 6-cell, 7-cell or 8-cell cages, correlating the combinations with their 3-cell, 2-cell, or 1-cell complements usually simplifies things. The table for 6 cell cages is the complement of the 3 cell table adding up to 45 minus the listed value; similarly, the 7 cell table complements the 2 cell table. An 8-cell cage is of course missing only ...

  5. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  6. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    The general problem of solving Sudoku puzzles on n 2 ×n 2 grids of n×n blocks is known to be NP-complete. [26] Many Sudoku solving algorithms , such as brute force -backtracking and dancing links can solve most 9×9 puzzles efficiently, but combinatorial explosion occurs as n increases, creating practical limits to the properties of Sudokus ...

  7. Takuzu - Wikipedia

    en.wikipedia.org/wiki/Takuzu

    Takuzu, also known as Binairo, is a logic puzzle involving placement of two symbols, often 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other.

  8. Desirable difficulty - Wikipedia

    en.wikipedia.org/wiki/Desirable_difficulty

    A desirable difficulty is a learning task that requires a considerable but desirable amount of effort, thereby improving long-term performance. It is also described as a learning level achieved through a sequence of learning tasks and feedback that lead to enhanced learning and transfer. [1]

  9. Talk:Kakuro - Wikipedia

    en.wikipedia.org/wiki/Talk:Kakuro

    Actually, there is a fundamental reason why Kakuro is not a linear programming problem: Linear programming restrictions always specify a convex polytop of vectors, whereas a set of answers to a specific Kakuro puzzle might not be convex: 1 2 4 5 - is a valid block 1 3 3 5 - is an invalid block 1 4 2 5 - is a valid block, the convexity fails.