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  2. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are: the model, the internal representations of information. the view, the interface that presents information to and accepts it from the user.

  3. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel. Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not ...

  4. ASP.NET MVC - Wikipedia

    en.wikipedia.org/wiki/ASP.NET_MVC

    dotnet.microsoft.com /apps /aspnet /mvc. ASP.NET MVC is a web application framework developed by Microsoft that implements the model–view–controller (MVC) pattern. It is no longer in active development [citation needed]. It is open-source software, apart from the ASP.NET Web Forms component, which is proprietary.

  5. Model–view–adapter - Wikipedia

    en.wikipedia.org/wiki/Model–view–adapter

    Model–view–adapter (MVA) or mediating-controller MVC is a software architectural pattern and multitier architecture.In complex computer applications that present large amounts of data to users, developers often wish to separate data (model) and user interface (view) concerns so that changes to the user interface will not affect data handling and that the data can be reorganized without ...

  6. Single-page application - Wikipedia

    en.wikipedia.org/wiki/Single-page_application

    Ember.js is a client-side JavaScript web application framework based on the model–view–controller (MVC) software architectural pattern. It allows developers to create scalable single-page applications by incorporating common idioms and best practices into a framework that provides a rich object model, declarative two-way data binding ...

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    References. Adapter pattern. In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [ 1 ] It is often used to make existing classes work with others without modifying ...

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  9. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    C4 model. The C4 model is a lean graphical notation technique for modeling the architecture of software systems. [1][2] It is based on a structural decomposition (a hierarchical tree structure) of a system into containers and components and relies on existing modelling techniques such as Unified Modeling Language (UML) or entity–relationship ...