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In 1993, GURPS Cyberpunk Adventures — a collection of three RPG scenarios in the GURPS Cyberpunk line — won the Origins Award for Best Roleplaying Adventure of 1992. Unlike most commercially successful books from the third edition of the game, there is currently no Cyberpunk sourcebook for its fourth edition, as of 2024.
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
GURPS Cyberpunk (Korean: GURPS 사이버펑크): Translation of GURPS Cyberpunk for 3rd edition. Translations of GURPS, 4th edition GURPS Gukmun 2-pan Gibon Set: Character Book (Korean: GURPS 국문2판 기본세트: 캐릭터북): Translation of GURPS Basic Set: Characters, 4th edition.
The core books for the game were published by R. Talsorian Games. Cyberpunk, by Mike Pondsmith (boxed set) (1988) [CP3001] - Includes View from the Edge (core rules booklet), Friday Night Firefight (combat rules booklet), and Welcome to Night City (gameworld sourcebook booklet)
AD&D, AD&D 2nd edition, D&D 3rd/4th/5th edition: TSR, WotC 1987–present Originally created as a paracosm by Ed Greenwood in 1967 to provide a setting for his childhood stories. Freeport: The City of Adventure: Swashbuckling Medieval fantasy: Generic local setting d20 System, Pathfinder: Green Ronin Publishing 2000–present
Mirrorshades: The Cyberpunk Anthology (1986) edited by Bruce Sterling [9] [30] Crystal Express (1989) by Bruce Sterling [9] Patterns (1989) by Pat Cadigan; Storming the Reality Studio: A Casebook of Cyberpunk & Postmodern Science Fiction (1992) edited by Larry McCaffery (contains both fiction and nonfiction) [31] Hackers (1996) by Jack Dann ...
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". [1] It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. [2]
A free PDF version of the GURPS rules was released in 1998 as GURPS Lite. This limited ruleset was also included with various books such as GURPS Discworld and Transhuman Space. Steve Jackson Games released GURPS Fourth Edition at the first day of Gen Con on August 19, 2004. It promised to simplify and streamline most areas of play and ...
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