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  2. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    The effect the of gambler's fallacy can be observed as numbers are chosen far less frequently soon after they are selected as winners, recovering slowly over a two-month period. For example, on the 11th of April 1988, 41 players selected 244 as the winning combination. Three days later only 24 individuals selected 244, a 41.5% decrease.

  3. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    Suppose a gambler has a 63-unit gambling bankroll. The gambler might bet 1 unit on the first spin. On each loss, the bet is doubled. Thus, taking k as the number of preceding consecutive losses, the player will always bet 2 k units. With a win on any given spin, the gambler will net 1 unit over the total amount wagered to that point.

  4. The Mathematics of Games and Gambling - Wikipedia

    en.wikipedia.org/wiki/The_Mathematics_of_Games...

    The book has seven chapters. Its first gives a survey of the history of gambling games in western culture, including brief biographies of two famous gamblers, Gerolamo Cardano and Fyodor Dostoevsky, [1] and a review of the games of chance found in Dostoevsky's novel The Gambler. [2]

  5. Gambler's conceit - Wikipedia

    en.wikipedia.org/wiki/Gambler's_conceit

    The gambler's conceit frequently works in conjunction with the gambler's fallacy: the mistaken idea that a losing streak in a game of chance, such as roulette, has to come to an end or is lowered because the frequency of one event has an effect on a following independent event. [2]

  6. The Gambler (novel) - Wikipedia

    en.wikipedia.org/wiki/The_Gambler_(novel)

    The Gambler (Russian: Игрокъ, romanized: Igrok; modern spelling Игрок) is a short novel by Fyodor Dostoevsky about a young tutor in the employment of a formerly wealthy Russian general. Set in a hotel and casino in a German city, the theme of gambling reflects Dostoevsky's own experience of addiction to roulette .

  7. Oscar's grind - Wikipedia

    en.wikipedia.org/wiki/Oscar's_grind

    Oscar's Grind is a betting strategy used by gamblers on wagers where the outcome is evenly distributed between two results of equal value (like flipping a coin). It is an archetypal positive progression strategy. It is also called Hoyle's Press.

  8. Hot hand - Wikipedia

    en.wikipedia.org/wiki/Hot_hand

    A study was conducted to examine the difference between the hot-hand and gambler's fallacy. The gambler's fallacy is the expectation of a reversal following a run of one outcome. [17] Gambler's fallacy occurs mostly in cases in which people feel that an event is random, such as rolling a pair of dice on a craps table or spinning the roulette ...

  9. Tote betting - Wikipedia

    en.wikipedia.org/wiki/Tote_betting

    If the gambler is lucky and managed to get through to the end, then the Tote will calculate the dividend for a £1 unit stake. In this example the Tote is going to declare the dividend as £30, and the lucky gambler has 2 winning combinations. Two combinations at a stake level of 20p is 40p, so 40% of £30 is £12, a profit of £9.60.