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Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills.
Based on WWII mechanics, Deep War is a fast paced strategic card game. The 2 players have to choose their faction, one Commander and than build their own armed forces. Every Commander has its own skills and values around which specific and focused strategies can be built. Each player must create their decks using 30 cards for the main deck and a certain amount for the Reserve deck (if ...
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From the manufacturer's website: The busy beaver has built a beautiful dam out of logs, but his pesky neighbors keep trying to snatch them away while he's not looking. Be careful when skillfully removing the logs, as the pile might suddenly cave in! When he falls, you'll hear the beaver chattering his annoyance. Who'll be able to collect the most logs unnoticed? Similar to: Fire Karamo
Each turn in the co-operative game Hansel & Gretel, the active player places one of their tiles in the playing area to create and finish sweets, but after everyone has placed their tile for the turn, count the visible dots on these tiles to determine the movement of the three characters — Hansel, Gretel, and the witch — on the path around ...
Whozit?, first released as Profiler, is a game of co-operative deduction! For example, who would care more about their looks after a parachute jump? Dracula or Lady Gaga? Discuss and decide! Every round, one member of the team chooses a target character (e.g., Dracula) from six drawn at random. They then draw two phrases from the phrase deck and rank them from -5 to 5. The rest of the team ...
Travel the countryside with your friends in this fun-filled cycling game. It's unique too because there are no dice involved! Each player has to visit five different destinations - perhaps a castle up in the mountains, a lake in the country, or a Punch and Judy show down by the sea.
Streams (a.k.a. 20 Express) consists of pens, score sheets, and a deck of forty cards (or bakelite tiles, depending on the edition); the tiles are numbered 1-30, with two copies of #11-19 and one wild. Game play is similar to Bingo in that someone draws a tile and everyone must then write that number on her scoring sheet. This sheet contains a line of 20 spaces to be filled, and while these ...
It has long been thought that earthworms were slow creatures with no ambition. It is not so. They dream of conquering the world but suffer from internal conflicts that prevent their great project from taking shape: the reds are convinced that it is up to them to lead the troops. Same for the blues. And the greens. Not to mention the yellows. It was therefore inevitable that they come to blows ...
WILD ANIMALOPOLY has all the fun of a traditional real estate trading game with some wild animal twists. Instead of buying property, players become Caretakers of animals. Instead of rent, players pay Meal Fees. A player collects 4 Elements - the land, water, food and clean air that all animals need to survive and trades them in for a Habitat where an animal can survive on its own. Flip over ...