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The game contains a number of gameplay elements: Mental condition: Close Combat used a psychological model for each individual combatant.The combatant's morale would be affected by factors such as being near officers, being supported by other units, being under fire, taking casualties, and being left without orders.
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft.Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy.
Close-quarters battle (CQB), also called close-quarters combat (CQC), is a close combat situation between multiple combatants involving ranged (typically firearm-based) or melee combat. [1] It can occur between military units, law enforcement and criminal elements, and in other similar situations. CQB is typically defined as a short duration ...
Close Combat: A Bridge Too Far, or Close Combat II, is a World War II real-time computer wargame, developed by Atomic Games, and released on October 13, 1997.The second installment of the Close Combat series, the game is played on a two-dimensional map, between two players.
SWAT 3: Close Quarters Battle is a 1999 tactical first-person shooter video game developed by Sierra Northwest and published by Sierra Entertainment exclusively for Microsoft Windows. It is the seventh installment of the Police Quest series and the third installment in the SWAT subseries.
Simultaneously announced and launched on 16 February 2016, [102] Elite Dangerous: Arena was a low-priced standalone version of the CQC (Close Quarters Combat) arena mode from Elite Dangerous allowing newcomers and those who already have Elite Dangerous to compete against each other.
Elite Dangerous: Arena (2016) is an arena PVP game with fast paced spaceship combat. It's a standalone spin-off of the CQC (Close Quarters Combat) mode in Elite Dangerous. It includes 4 arenas and 3 game modes (Deathmatch, Team Deathmatch and Capture the flag).
CQC in-game action. Close Quarters Combat is a military technique that consists of throws and holds, used to incapacitate an enemy while bare-handed, or to gain a tactical, rather than lethal, advantage when armed. All characters can wield basic forms of CQC, such as the three-hit combo, the take-down throw, or the CQC push, with a two-handed gun.