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In Scrabble, a challenge is the act of one player questioning the validity of one or more words formed by another player on the most recent turn. In double challenge (most common in North American tournaments), if one or more of the challenged words is not in the agreed-upon dictionary or word source, the challenged player loses her/his turn.
[87] [88] Since the grid will typically have 180-degree rotational symmetry, the answers will need to be also: thus a typical 15×15 square American puzzle might have two 15-letter entries and two 13-letter entries that could be arranged appropriately in the grid (e.g., one 15-letter entry in the third row, and the other symmetrically in the ...
The first word of each game was oriented horizontally and built on a letter placed in the center square of the board. Each subsequent word built on one of the letters in the previous word and was laid out perpendicular to it (i.e., the first word was played horizontally, the second vertically, and so on).
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Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.
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The position of letters in words and the position of suffix morphemes have an influence on word identification, letter detection, and the missing letter effect in texts. [20] [21] [22] The letters at the start and end of words, or the first and last letter of a word, contribute to how people read and recognize words. [21]
The interjection fail and the superlative form epic fail expressed derision and ridicule for mistakes deemed "eminently mockable". [19] According to linguist Ben Zimmer , the most probable origin of this usage is Blazing Star (1998), a Japanese video game whose game over message was translated into English as "You fail it".