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  2. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    where C is the circumference of a circle, d is the diameter, and r is the radius. More generally, = where L and w are, respectively, the perimeter and the width of any curve of constant width. = where A is the area of a circle. More generally, =

  3. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    Gauss's circle problem asks how many points there are inside this circle of the form (,) where and are both integers. Since the equation of this circle is given in Cartesian coordinates by x 2 + y 2 = r 2 {\displaystyle x^{2}+y^{2}=r^{2}} , the question is equivalently asking how many pairs of integers m and n there are such that

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...

  5. Carlyle circle - Wikipedia

    en.wikipedia.org/wiki/Carlyle_circle

    The defining property of the Carlyle circle can be established thus: the equation of the circle having the line segment AB as diameter is x(x − s) + (y − 1)(y − p) = 0. The abscissas of the points where the circle intersects the x-axis are the roots of the equation (obtained by setting y = 0 in the equation of the circle)

  6. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It's a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  7. Viète's formula - Wikipedia

    en.wikipedia.org/wiki/Viète's_formula

    Viète obtained his formula by comparing the areas of regular polygons with 2 n and 2 n + 1 sides inscribed in a circle. [ 1 ] [ 2 ] The first term in the product, 2 / 2 {\displaystyle {\sqrt {2}}/2} , is the ratio of areas of a square and an octagon , the second term is the ratio of areas of an octagon and a hexadecagon , etc.

  8. Here’s Exactly How Much Protein You Need To Build 1 ... - AOL

    www.aol.com/exactly-much-protein-build-1...

    Whether you’re a fitness beginner or just curious about taking your progress to the next level, here’s everything you need to know about eating to put on one pound of muscle—and the math is ...

  9. Help:Displaying a formula - Wikipedia

    en.wikipedia.org/wiki/Help:Displaying_a_formula

    If nothing is specified, the equation is rendered in the same display style as "block", but without using a new paragraph. If the equation does appear on a line by itself, it is not automatically indented. The sum = converges to 2. The next line-width is disturbed by large operators. Or: The sum