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Spike's only Video Game Hall of Fame award, given to The Legend of Zelda, was awarded at the 2011 awards show. [1] On November 15, 2013, Spike announced a new format under the name VGX, calling it "The next generation of the VGAs". The last award show, carrying this name, aired on December 7. [2]
The winners of the Spike Video Game Awards, hosted by Spike between 2003 and 2013, awarded the Game of the Year using an advisory council featuring over 20 journalists from media outlets. [170] The show's title was changed to VGX in 2013 before Spike TV dropped the show entirely. Host and producer Geoff Keighley created The Game Awards in 2014.
Through the Spike VGX and into the Game Awards, Keighley has engaged with games studios to bring reveals of new games alongside the awards. He considers the crowning moment of this approach was being able to secure the first gameplay reveal of The Legend of Zelda: Breath of the Wild at the Game Awards 2014. [14]
The following Category lists winners of the Spike Video Game Awards regardless of it's game, person, company, ...
In 2013, Spike changed the format of the show and rebranded the awards as the VGX Awards. To Keighley, the format became more commercial and promotional rather than a celebration of video game achievements, and coupled with the ridicule he faced from Doritosgate in 2012, he opted to leave the show.
The ceremony was the first for The Game Awards, which replaced the Keighley-hosted Spike Video Game Awards (VGX in 2013) that were discontinued after the 2013 show. Dragon Age: Inquisition won the shows's Game of the Year award.
Brothers: A Tale of Two Sons won the award for Best Xbox Game at the 2013 VGX Award Show (formerly Spike Video Game Awards; VGAs), in competition with Grand Theft Auto V, BioShock Infinite, and Tomb Raider. [31] It also won the Best Game Innovation Award at 2014's British Academy Games Awards (BAFTA). [32]
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit group with membership made up of developers, artists, and other professional in the video game industry. . They launched the Interactive Achievement Awards in 1998, and in 2002, after establishing the annual D.I.C.E. Summit (D.I.C.E. as a backronym for "Design Innovate Communicate Entertain"), renamed these as the D.I.C.E. Awar