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  2. Operating system abstraction layer - Wikipedia

    en.wikipedia.org/wiki/Operating_System...

    An operating system abstraction layer (OSAL) provides an application programming interface (API) to an abstract operating system making it easier and quicker to develop code for multiple software or hardware platforms. It can make an application less dependent on any one specific operating system.

  3. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Proton is a compatibility layer that allows Windows games to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers . [ 2 ] It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with Windows games.

  4. Compatibility layer - Wikipedia

    en.wikipedia.org/wiki/Compatibility_layer

    Even on similar systems, the details of implementing a compatibility layer can be quite intricate and troublesome; a good example is the IRIX binary compatibility layer in the MIPS architecture version of NetBSD. [25] A compatibility layer requires the host system's CPU to be (upwardly) compatible to that of the foreign

  5. Architecture of macOS - Wikipedia

    en.wikipedia.org/wiki/Architecture_of_macOS

    Additional diagram of macOS architecture (2017 update) The architecture of macOS describes the layers of the operating system that is the culmination of Apple Inc.'s decade-long research and development process to replace the classic Mac OS.

  6. DirectFB - Wikipedia

    en.wikipedia.org/wiki/DirectFB

    DirectFB (Direct Frame Buffer), now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction layer, and integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications.

  7. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    SDL is a wrapper around the operating-system-specific functions that the game needs to access. The only purpose of SDL is to provide a common framework for accessing these functions for multiple operating systems (cross-platform). [27] SDL provides support for 2D pixel operations, sound, file access, event handling, timing and threading.

  8. Cosmos (operating system) - Wikipedia

    en.wikipedia.org/wiki/Cosmos_(operating_system)

    C# Open Source Managed Operating System (Cosmos) is a toolkit for building GUI and command-line based operating systems, written mostly in the programming language C# and small amounts of a high-level assembly language named X#. Cosmos is a backronym, [1] in that the acronym was chosen before the meaning.

  9. Operating system - Wikipedia

    en.wikipedia.org/wiki/Operating_system

    The operating system provides an interface between an application program and the computer hardware, so that an application program can interact with the hardware only by obeying rules and procedures programmed into the operating system. The operating system is also a set of services which simplify development and execution of application programs.