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  2. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance, performance, and scalability. However, they are complex and inherently challenging to test. EDAs are good for complex and ...

  3. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Most existing GUI architectures use event-driven programming. [2] Windows has an event loop. The Java AWT framework processes all UI changes on a single thread, called the Event dispatching thread. Similarly, all UI updates in the Java framework JavaFX occur on the JavaFX Application Thread. [3]

  4. Event-driven SOA - Wikipedia

    en.wikipedia.org/wiki/Event-driven_SOA

    Event-driven SOA is a form of service-oriented architecture (SOA), combining the intelligence and proactiveness of event-driven architecture with the organizational capabilities found in service offerings. Before event-driven SOA, the typical SOA platform orchestrated services centrally, through pre-defined business processes, assuming that ...

  5. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  6. Staged event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Staged_event-driven...

    The staged event-driven architecture (SEDA) refers to an approach to software architecture that decomposes a complex, event-driven application into a set of stages connected by queues. [1] It avoids the high overhead associated with thread -based concurrency models (i.e. locking, unlocking, and polling for locks), and decouples event and thread ...

  7. Event-driven - Wikipedia

    en.wikipedia.org/wiki/Event-driven

    Event-driven finite-state machine, finite-state machine where the transition from one state to another is triggered by an event or a message; Event-driven programming, a programming paradigm in which the flow of the program is determined by events, and is often characterised by a main loop, event handlers, and asynchronous programming; Event ...

  8. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The reactor software design pattern is an event handling strategy that can respond to many potential service requests concurrently.The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler.

  9. Event-driven messaging - Wikipedia

    en.wikipedia.org/wiki/Event-Driven_Messaging

    The event-driven messaging is a design pattern to enable the service consumers, which are interested in events that occur within the periphery of a service provider, to get notifications about these events as and when they occur without resorting to the traditional inefficient polling based mechanism.