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Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities. Once DEFCON 1 is reached, the game proceeds until a certain percentage (80% by default) of the total number of nuclear missiles available to all players have been launched or destroyed.
The exercise is considered by some to be one of the closest moments the world came to nuclear war during the Cold War. [1] [2] The purpose of the exercise, like previous years, was to simulate a period of conflict escalation, culminating in the U.S. military attaining a simulated DEFCON 1 coordinated nuclear attack. [3]
DEFCON levels. The defense readiness condition (DEFCON) is an alert state used by the United States Armed Forces. [1] [2] For security reasons, the US military does not announce a DEFCON level to the public. [1] The DEFCON system was developed by the Joint Chiefs of Staff (JCS) and unified and specified combatant commands. [3]
The exercise is best known for Able Archer 83, which began on November 7, 1983 and is believed to have nearly started a nuclear war with the Soviet Union as the Soviets perceived the exercise as a ruse of war. [2] The exercises themselves simulated a period of conflict escalation, culminating in a simulated DEFCON 1 coordinated nuclear attack. [3]
WarGames: Defcon 1 (known simply as WarGames on PC) is a video game for the PlayStation and Microsoft Windows developed by Interactive Studios and co-published by MGM Interactive and Electronic Arts (in North America, MGM Interactive solely published the game).
A coup attempt on one of the battleground countries reduces DEFCON by one each time, restricting the regions where coups and realignments may be attempted. If DEFCON 1 is reached during a player's action round, that player is deemed to have caused a nuclear war and loses immediately. Each turn, however, players will also lose victory points if ...
Pages in category "Video games about nuclear war and weapons" The following 72 pages are in this category, out of 72 total. This list may not reflect recent changes .
The DEFCON level for each sector is factored into the total DEFCON status. If it stays at 1 for 60 successive seconds, or if at any time all cities and bases have been destroyed, an automated counterstrike triggers global thermonuclear war and the player loses the game. The game is won by preventing a counterstrike long enough for a cease-fire ...