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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :

  4. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    The square root of a positive integer is the product of the roots of its prime factors, because the square root of a product is the product of the square roots of the factors. Since p 2 k = p k , {\textstyle {\sqrt {p^{2k}}}=p^{k},} only roots of those primes having an odd power in the factorization are necessary.

  5. Conjugate (square roots) - Wikipedia

    en.wikipedia.org/wiki/Conjugate_(square_roots)

    As (+) = and (+) + =, the sum and the product of conjugate expressions do not involve the square root anymore. This property is used for removing a square root from a denominator , by multiplying the numerator and the denominator of a fraction by the conjugate of the denominator (see Rationalisation ).

  6. List of trigonometric identities - Wikipedia

    en.wikipedia.org/wiki/List_of_trigonometric...

    A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at the full angle.

  7. Freshman's dream - Wikipedia

    en.wikipedia.org/wiki/Freshman's_dream

    An illustration of the Freshman's dream in two dimensions. Each side of the square is X+Y in length. The area of the square is the sum of the area of the yellow region (=X 2), the area of the green region (=Y 2), and the area of the two white regions (=2×X×Y).

  8. Abel transform - Wikipedia

    en.wikipedia.org/wiki/Abel_transform

    The Abel transform may be extended to higher dimensions. Of particular interest is the extension to three dimensions. If we have an axially symmetric function f(ρ, z), where ρ 2 = x 2 + y 2 is the cylindrical radius, then we may want to know the projection of that function onto a plane parallel to the z axis.

  9. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    The roots of the quadratic function y = ⁠ 1 / 2 ⁠ x 2 − 3x + ⁠ 5 / 2 ⁠ are the places where the graph intersects the x-axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  1. Related searches sqrt xx2 y2 4

    sqrt xx2 y2 4 0