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For more than eight years, zSpace has pioneered immersive learning in STEM (Science, Technology, Engineering, and Mathematics) and CTE (Career and Technical Education). Now, with the launch of the Imagine Learning Solution, zSpace is expanding its influence to elementary education, offering both classroom learning pods and school-wide labs.
Toontastic 3D is an interactive storytelling app where kids can draw, animate, narrate and record their own cartoons on their devices. History ...
An interactive digital human anatomy and neuroanatomy curriculum by Case Western Reserve University and Cleveland Clinic. [45] [46] [47] Architectural engineering software design tools, SketchUp Viewer by Trimble was the first commercially available HoloLens application. [48] A version of the Mojang video game Minecraft. [49] [50] [non-primary ...
Building on decades of perceptual-motor research in experimental psychology, researchers at the Aviation Research Laboratory of the University of Illinois at Urbana–Champaign used augmented reality in the form of a flight path in the sky to teach flight students how to land an airplane using a flight simulator. An adaptive augmented schedule ...
As part of "Project Moohan", Google agreed to provide Samsung with the software for a headset designed by Samsung. Moohan resembled ski goggles and had a targeted release date of 2024. Tensions soon arose between the two companies, with Samsung consolidating its control over the project to prevent Google from building a rival product. [8] [15] [18]
Smartglasses or smart glasses are eye or head-worn wearable computers. Many smartglasses include displays that add information alongside or to what the wearer sees. Many smartglasses include displays that add information alongside or to what the wearer sees.
Google Cardboard is a discontinued virtual reality (VR) platform developed by Google.Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and development in VR applications.
Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.
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