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  2. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]

  3. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  4. Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_display

    For example, a standard 24 bits per pixel, 1024×768 resolution, flat/2D display requires about 135 MB/s to be sent to the display hardware to sustain 60 frames per second, whereas a 24 bits per voxel, 1024×768×1024 (1024 "pixel layers" in the Z axis) volumetric display would need to send about three orders of magnitude more (135 GB/s) to the ...

  5. OpenVDB - Wikipedia

    en.wikipedia.org/wiki/OpenVDB

    OpenVDB is an open source software library for working with sparse volumetric data.It provides a hierarchical data structure and related functions to help with calculating volumetric effects in CGI applications.

  6. Voxel Space - Wikipedia

    en.wikipedia.org/wiki/Voxel_Space

    The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill.The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2), [6] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2.

  7. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).

  8. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    Voronoi polygons for a group of texels. In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels.

  9. Maximum intensity projection - Wikipedia

    en.wikipedia.org/wiki/Maximum_intensity_projection

    SPECT visualized by a MIP of a mouse Types of presentations of CT scans: - Average intensity projection - Maximum intensity projection - Thin slice (median plane)- Volume rendering by high and low threshold for radiodensity.