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  2. Voxel Space - Wikipedia

    en.wikipedia.org/wiki/Voxel_Space

    The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill.The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2), [6] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Toggle the table of contents. ... Free use: Used to create voxel-based games. Creation Engine: C++: ... 3D rendering engine used by New World and several other games

  4. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    StarMade, a voxel-based sandbox game set in space, developed and published by Robin "Schema" Promesberger. Teardown, a voxel-based game featuring fully destructible environments, developed and published by the studio Tuxedo Labs; The Sandbox; Trove is a voxel-based MMORPG with building elements, developed and published by Trion Worlds. [21]

  5. Minetest - Wikipedia

    en.wikipedia.org/wiki/Minetest

    Luanti (formerly and colloquially Minetest) is a free and open-source voxel game creation system.It is written primarily in C++ and makes use of the Irrlicht Engine. Luanti has a Lua API allowing users to write their own games and mods.

  6. Clipmap - Wikipedia

    en.wikipedia.org/wiki/Clipmap

    Id has presented a more advanced technique that builds upon the MegaTexture idea and virtualizes both the geometry and the textures to obtain unique geometry down to the equivalent of the texel: the sparse voxel octree (SVO). It works by raycasting the geometry represented by voxels (instead of triangles) stored in an octree. The goal being to ...

  7. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Demonstrations used tile-based deferred rendering generally, with forward rendering also applied for simulations of translucent skin effects, and other transparent objects. Indirect lighting was demonstrated again, using a 128x128x128 voxel grid representing local light intensity, and voxel cone tracing along 12 directions (dodecahedral).

  8. Nex Machina - Wikipedia

    en.wikipedia.org/wiki/Nex_Machina

    Nex Machina is powered by a significantly enhanced version of the game engine and voxel technology that was used for Resogun. [ 4 ] [ 3 ] The inclusion of a volumetric rendering technique known as Signed Distance Fields allows for a smooth transition between complex 3D meshes and voxel particles to give them more flexibility in how objects ...

  9. Dim3 - Wikipedia

    en.wikipedia.org/wiki/Dim3

    Dim3, also known as Dimension 3, is a free and open-source 3D game engine created by Brian Barnes. [3] It has been chosen as a staff pick for OS X development software by Apple. [4] and featured as one of their "hot game building tools." [5] dim3 has an entry in DevMaster's 3D engines database. [6]