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This old game of cards was called prime in France, primera in Spain, and primiera in Italy. All names derived from the Latin primarius, 'first'.In English literature, besides the occasional use of the foreign names, the game is designated primero (and also prima-vista, a probable variant), with the usual corruptions in spelling of the early days.
In the role-playing game Paranoia, the robots are guided by a set of similar laws, except the rules stress the importance of The Computer. The laws are enforced by "asimov circuits"; bots whose circuits are malfunctioning (quite an ordinary condition) or removed (often by members of certain factions) are said to have "gone Frankenstein".
Prime Teams are a concept pioneered in the original Prime Directive game. The concept is a specialized landing party that can perform a variety of functions, including science, negotiations, and combat. While "Prime Teams" are a Federation designation, nearly every empire has their own equivalent.
Woods said, "Our laws are a little more realistic, and therefore a little more boring” and that "The philosophy has been, ‘sure, people make mistakes, but robots will be better – a perfect version of ourselves’. We wanted to write three new laws to get people thinking about the human-robot relationship in more realistic, grounded ways ...
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
Matching pennies - a game of chance, using coins instead of fingers. Rock paper scissors - a hand-game of chance, in which each player has three options. Spoof (game) - a game of chance, in which each player has to guess the total number of coins held by all players. Horsengoggle - a hand-game of chance, used to select a single person from a group.
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Any number of people can play the Hand Game, but each team (the "hiding" team and the "guessing" team) must have one pointer on each side. The Hand Game is played with two pairs of 'bones', each pair consisting of one plain and one striped bone. ten sticks are used as counters with some variations using additional count sticks such as extra stick or "kick Stick" won by the starting team.