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  2. Skewb - Wikipedia

    en.wikipedia.org/wiki/Skewb

    The Skewb (/ ˈ s k juː b /) is a combination puzzle and a mechanical puzzle similar to the Rubik's Cube. It was invented by Tony Durham and marketed by Uwe Mèffert . [ 1 ] Although it is cubical, it differs from the typical cubes ' construction; its axes of rotation pass through the corners of the cube, rather than the centers of the faces.

  3. Skew binary number system - Wikipedia

    en.wikipedia.org/wiki/Skew_binary_number_system

    The advantage of skew binary is that each increment operation can be done with at most one carry operation. This exploits the fact that (+) + = +.Incrementing a skew binary number is done by setting the only two to a zero and incrementing the next digit from zero to one or one to two.

  4. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    The first step of the Roux method is to form a 3×2×1 block, usually placed in the lower portion of the left layer. The second step is creating another 3×2×1 on the opposite side, so each block shares a bottom color. The creation of these blocks is commonly known as "block-building". [21]

  5. Skewb Ultimate - Wikipedia

    en.wikipedia.org/wiki/Skewb_Ultimate

    The Skewb Ultimate, originally marketed as the Pyraminx Ball, is a twelve-sided puzzle derivation of the Skewb, produced by German toy-maker Uwe Mèffert. Most versions of this puzzle are sold with six different colors of stickers attached, with opposite sides of the puzzle having the same color; however, some early versions of the puzzle have ...

  6. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    The repetition of any given move sequence on a cube which is initially in solved state will eventually return the cube back to its solved state: the smallest number of iterations required is the period of the sequence. For example, the 180-degree turn of any side has period 2 (e.g. {U 2} 2); the 90-degree turn of any side has period 4 (e.g. {R} 4).

  7. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The method he used is called IDA* and is described in his paper "Finding Optimal Solutions to Rubik's Cube Using Pattern Databases". [19] Korf describes this method as follows IDA* is a depth-first search that looks for increasingly longer solutions in a series of iterations, using a lower-bound heuristic to prune branches once a lower bound on ...

  8. AOL Mail

    mail.aol.com/?offerId=netscapeconnect-en-us

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Actual implementation happens outside Java code, and such methods have no body. strictfp - Declares strict conformance to IEEE 754 in carrying out floating-point operations. synchronized - Declares that a thread executing this method must acquire monitor. For synchronized methods the monitor is the class instance or java.lang.Class if the ...