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  2. JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective

    en.wikipedia.org/wiki/JumpStart_Adventures_5th...

    Though the game itself has never been significantly updated (beyond the addition of a printable workbook and assessment test when the game was released with new packaging on August 26, 1998), it has been repackaged several times; once with the addition of the Adventure Challenge (later called Extreme Field Trips) bonus disc (July 25, 2000), once as JumpStart Advanced 5th & 6th Grade (together ...

  3. The ClueFinders 5th Grade Adventures: The Secret of the ...

    en.wikipedia.org/wiki/The_ClueFinders_5th_Grade...

    The ClueFinders 5th Grade Adventures: Secret of the Living Volcano is a computer game in The Learning Company's ClueFinders series of educational software.In the game, the ClueFinders are shipwrecked on a mysterious volcanic island, inhabited by centuries of trapped castaways, where any escape attempt seems to be deliberately thwarted by natural forces.

  4. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  5. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    The two most common are games and explorations. Games— “…Everyday Mathematics sees games as enjoyable ways to practice number skills, especially those that help children develop fact power…” (Program Components 2003). Therefore, authors of the series have interwoven games throughout daily lessons and activities.

  6. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    With the chisanbop method it is possible to represent all numbers from 0 to 99 with the hands, rather than the usual 0 to 10, and to perform the addition, subtraction, multiplication and division of numbers. [4] The system has been described as being easier to use than a physical abacus for students with visual impairments. [5]

  7. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    Zeros between two significant non-zero digits are significant (significant trapped zeros). 101.12003 consists of eight significant figures if the resolution is to 0.00001. 125.340006 has seven significant figures if the resolution is to 0.0001: 1, 2, 5, 3, 4, 0, and 0. Zeros to the left of the first non-zero digit (leading zeros) are not ...

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