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Pattern blocks were developed, along with a Teacher's Guide to their use, [1] at the Education Development Center in Newton, Massachusetts as part of the Elementary Science Study (ESS) project. [5] The first Trial Edition of the Teacher's Guide states: "Work on Pattern Blocks was begun by Edward Prenowitz in 1963.
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Letter Garden. Spell words by linking letters, clearing space for your flowers to grow. Can you clear the entire garden? By Masque Publishing
Pattern blocks can also serve to provide students with an understanding of fractions; because pattern blocks are sized to fit to each other (for instance, six triangles make up a hexagon), they provide a concrete experiences with halves, thirds, and sixths. Adults tend to use pattern blocks to create geometric works of art such as mosaics.
Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.
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Colorforms is a creative toy named for the simple shapes and forms cut from colored vinyl sheeting that cling to a smooth backing surface without adhesives. These pieces are used to create picture graphics and designs, which can then be changed countless times by repositioning the removable color forms.
Patterns was a sandbox-style building game published by San Francisco-based Linden Lab, which had previously been known primarily as the creator of the online virtual world Second Life. The PC product, which was distributed via BuildPatterns.com, continues the company’s positioning as a maker of "shared creative spaces" that favor open-ended ...