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The classic comedy duo of Laurel and Hardy were pioneers in the use of comic sound as they transitioned from silent film to "talkies". [1] Key examples of its use in society and media works are: Flatulence - Various toys have been produced to replicate this sound, i.e., whoopie cushions. Ape or monkey-like noises.
Diddy laugh — (also known as Two Children Giggling or Two Young Kids Giggle) a sound of two children giggling acquired by The Hollywood Edge on August 13, 1990, originally recorded in 1978 for the 1990 TriStar Pictures film Air America and colloquially named for its use in the 1997 video game Diddy Kong Racing.
Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.
This is an accepted version of this page This is the latest accepted revision, reviewed on 14 January 2025. This is a list of onomatopoeias, i.e. words that imitate, resemble, or suggest the source of the sound that they describe. For more information, see the linked articles. Human vocal sounds Achoo, Atishoo, the sound of a sneeze Ahem, a sound made to clear the throat or to draw attention ...
He indicates that the twins "inherited some aspects of their laugh sound and pattern, readiness to laugh, and maybe even taste in humor". [ 10 ] Scientists have noted the similarity in forms of laughter induced by tickling among various primates , which suggests that laughter derives from a common origin among primate species.
1. Bop-It. Bop-It has a lot of things going on for the listener that are pretty close to insufferable. For starters, every sound effect this game makes is cartoonish and insane.
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A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.