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The Oregon Trail is a text-based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) beginning in 1975. It was developed as a computer game to teach school children about the realities of 19th-century pioneer life on the Oregon Trail.
An updated version, Oregon Trail Deluxe, was released for DOS and Macintosh in 1992, as well as Windows in 1993 (under the title of simply The Oregon Trail Version 1.2) [10] followed by Oregon Trail II in 1995, [3] The Oregon Trail 3rd Edition in 1997, [11] and 4th [12] and 5th editions. [13]
The Oregon Trail is a strategy video game developed by Gameloft New York and Gameloft Shanghai and published by Gameloft. It was released for Java ME-based mobile phones in 2009; a high-definition version was later released for iOS the same year. The game was then ported to DSiware, followed by a number of other mobile operating systems and ...
The idea sprouted when Heinemann's friend, Don Rawitsch, came up with a board game for students he was teaching that simulated 1800s settlers going west on the Oregon Trail. Bill Heinemann ...
The Oregon Trail is an educational strategy video game in which the player, as the leader of a wagon train, controls a group journeying down the Oregon Trail from Independence, Missouri, to Willamette Valley, Oregon, in 1848. The player controls the game via a keyboard, primarily by selecting one of several numbered options.
The game design is based on Oregon Trail II, but adds various new features to the game, such as the fishing and plant gathering features from the 3rd and 4th editions. Updated graphics have been provided for river crossings.
" The next day, someone told authorities that they spotted her car, described as a white 1992 Ford F-250, near Green Canyon Way Trail. The tip led to a days-long search by the sheriff's office.
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.