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MyMathLab is an online interactive and educational system designed by Pearson Education to accompany its published math textbooks. It covers courses from basic math through calculus and statistics, as well as math for business, engineering and future educators.
Problem books in mathematics (4 P) Pages in category "Mathematics textbooks" The following 83 pages are in this category, out of 83 total.
John Harold Saxon Jr. (December 10, 1923 – October 17, 1996) [1] was an American mathematics educator who authored or co-authored and self-published a series of textbooks, collectively using an incremental teaching style which became known as Saxon math.
A sequel Are You Smarter than a 5th Grader? Game Time was released on October 26, 2009, for Nintendo DS, Wii and Xbox 360. In 2010, Are You Smarter than a 5th Grader: Back to School was released Capcom Mobile released a game based on the game show for iOS devices called "Are You Smarter than a 5th Grader 2010" in 2009.
The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .
Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.
Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...
The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...
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