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Incredibox (also stylized as INCREDiBOX or incredibox) is a beatboxing-based music video game created, developed, and published by the French company So Far So Good (SFSG). ). The concept of the game is users dragging and dropping sound icons on different characters to make mu
Chiptune, also called 8-bit music, is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. [11]
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Logo from 1994 to 1995 as EA Kids. Creative Wonders started out in 1994 as a division of Electronic Arts called EA Kids before renaming to Creative Wonders. [1] Creative Wonders was responsible for creating popular games like the Sesame Street and Madeline series, and took over publishing of "EA 3D Atlas" which had been created by The Multimedia Corporation in London (a BBC company).
Bit.Trip Beat was awarded with "The Michael Jackson Award for Best Video Game Music" by PC World, praising the game's use of sound effects to enhance the music. [51] By the first half of 2009, Destructoid's Chad Concelmo named Bit.Trip Beat one of the best games of the year, as well as four other Destructoid editors. [52]
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
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Players are given the ability to create their own music from a variety of sounds, instruments or voices, typically with no goal or objective. Free form music games occupy a position somewhere between generative hybrid music games and non-game utilities dependent upon the degree to which their gameplay relies upon a driving underlying plotline.