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A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.
SageMath is designed partially as a free alternative to the general-purpose mathematics products Maple and MATLAB. It can be downloaded or used through a web site. SageMath comprises a variety of other free packages, with a common interface and language. SageMath is developed in Python.
Project Euler (named after Leonhard Euler) is a website dedicated to a series of computational problems intended to be solved with computer programs. [1] [2] The project attracts graduates and students interested in mathematics and computer programming.
Both binaries and source code are available for SageMath from the download page. If SageMath is built from source code, many of the included libraries such as OpenBLAS, FLINT, GAP (computer algebra system), and NTL will be tuned and optimized for that computer, taking into account the number of processors, the size of their caches, whether there is hardware support for SSE instructions, etc.
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Recamán's sequence: 0, 1, 3, 6, 2, 7, 13, 20, 12, 21, 11, 22, 10, 23, 9, 24, 8, 25, 43, 62, ... "subtract if possible, otherwise add": a(0) = 0; for n > 0, a(n) = a(n − 1) − n if that number is positive and not already in the sequence, otherwise a(n) = a(n − 1) + n, whether or not that number is already in the sequence. A005132: Look-and ...
The aliquot sequence starting with a positive integer k can be defined formally in terms of the sum-of-divisors function σ 1 or the aliquot sum function s in the following way: [1] = = = > = = = If the s n-1 = 0 condition is added, then the terms after 0 are all 0, and all aliquot sequences would be infinite, and we can conjecture that all aliquot sequences are convergent, the limit of these ...
A solution is optimal if the sequence of moves is as short as possible. The highest value of this, among all initial configurations, is known as God's number, [3] or, more formally, the minimax value. [4] God's algorithm, then, for a given puzzle, is an algorithm that solves the puzzle and produces only optimal solutions.