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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  4. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Interactive whiteboards can accommodate different learning styles, such as visual, tactile, and audio. [28] Interactive Whiteboards are another way that technology is expanding in schools. By assisting the teacher to help students more kinesthetically as well as finding different ways to process there information throughout the entire classroom.

  5. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Competition caused by leaderboards can create social pressure to increase the player's level of engagement and can consequently have a constructive effect on participation and learning. [53] However, these positive effects of competition are more likely if the respective competitors are approximately at the same performance level.

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]

  7. Reverse jigsaw - Wikipedia

    en.wikipedia.org/wiki/Reverse_jigsaw

    The process of the reverse Jigsaw method can be explained in 3 steps: Students gather in mixed groups where they are each given a case study with a number of questions or one complex question to discuss. Each group member is given a unique topic, so a discussion is initiated within it, and the main points and outcomes are noted.

  8. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.

  9. Multiple choice - Wikipedia

    en.wikipedia.org/wiki/Multiple_choice

    Multiple choice items consist of a stem and several alternative answers. The stem is the opening—a problem to be solved, a question asked, or an incomplete statement to be completed. The options are the possible answers that the examinee can choose from, with the correct answer called the key and the incorrect answers called distractors. [4]