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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Print/export Download as PDF; Printable version; ... Glossary of video game terms This page was last edited on 11 September 2024, at 00:59 (UTC). ...
Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance
Printable version; In other projects ... Video game terminology (6 C, 164 P) ... Conversation games; Glossary of cue sports terms; E. Elemental tetrad; G. Game ...
Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g., haengma as a way of describing the development of stones). [1] [2]
Can’t Cut/Can’t Cut List: Every season, a group of big-name, high-profile players are on the Can’t Cut List, meaning that managers cannot cut them from their roster, barring extreme ...
Often used synonymously with the term tint. It is the dominant wavelength that distinguishes a color such as red, yellow, etc. Most commonly, video hue is influenced by a camera's white balance or scene lighting. Video color processors, such as the video equalizer, are the main tools used to adjust and correct hue problems. [1]
Printable version; In other projects ... This is a glossary of terms common in multi-user dungeon (MUD) multiplayer virtual worlds ... Glossary of video game terms ...