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BungeeCord had a separate plugin API from Spigot where Spigot plugins could work side by side. Many popular Minecraft servers use BungeeCord to link up Minecraft servers together. [21] In early 2014, a server software named Sponge was released with a very powerful plugin API compared to Bukkit and support for Forge mods.
One of the larger sites in the CurseForge network, BukkitDev is a collection of Minecraft plugins for the Bukkit development platform, a platform which has become the de facto standard for Minecraft plugins [110] within the last few years. As of May 2014, BukkitDev hosts 13,570 plugins and 8,337 unique users. [111]
Minecraft. server. A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [1] Players can start their own server either by setting one up on a computer using ...
In addition to Minecraft builds that run without mods, he created plugins for the game. SethBling wrote artificial intelligence programs that play Super Mario World, Super Mario Bros. and Super Mario Kart. He held a world record of 41.35 seconds for Super Mario World until June 2020, and a former world record for The Legend of Zelda: Breath of ...
Plug-in (computing) Look up plug-in or add-on in Wiktionary, the free dictionary. In computing, a plug-in (or plugin, add-in, addin, add-on, or addon) is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization. [1]
text/plain. .properties is a file extension for files mainly used in Java -related technologies to store the configurable parameters of an application. They can also be used for storing strings for Internationalization and localization; these are known as Property Resource Bundles. Each parameter is stored as a pair of strings, one storing the ...
OpenFX (OFX), a.k.a. The OFX Image Effect Plug-in API, is an open standard for 2D visual effects or compositing plug-ins. It allows plug-ins written to the standard to work on any application that supports the standard. The OpenFX standard is owned by The Open Effects Association, and it is released under a 'BSD' open source license.
YAML (/ ˈ j æ m əl /, rhymes with camel [4]) was first proposed by Clark Evans in 2001, [15] who designed it together with Ingy döt Net [16] and Oren Ben-Kiki. [16]Originally YAML was said to mean Yet Another Markup Language, [17] because it was released in an era that saw a proliferation of markup languages for presentation and connectivity (HTML, XML, SGML, etc).