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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

  3. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence." [2][3] Students must work in groups to complete ...

  4. Culturally relevant teaching - Wikipedia

    en.wikipedia.org/wiki/Culturally_relevant_teaching

    Culturally relevant teaching is instruction that takes into account students' cultural differences. Making education culturally relevant is thought to improve academic achievement, [1] but understandings of the construct have developed over time [2] Key characteristics and principles define the term, and research has allowed for the development and sharing of guidelines and associated teaching ...

  5. Differentiated instruction - Wikipedia

    en.wikipedia.org/wiki/Differentiated_instruction

    Differentiated instruction and assessment, also known as differentiated learning or, in education, simply, differentiation, is a framework or philosophy for effective teaching that involves providing all students within their diverse classroom community of learners a range of different avenues for understanding new information (often in the same classroom) in terms of: acquiring content ...

  6. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    The J. Erik Jonsson Community School (3 year-old-5th grade) in Dallas, TX has a simple formula for success: "Powerful Pedagogy + trusting relationships = student engagement" (Journal of Staff Development, 2008). The majority of research is done is early education (Pre-School-5th), but this sentiment rings equally true in higher education.

  7. Students can help ensure classroom success by eliminating ...

    www.aol.com/students-help-ensure-classroom...

    So we're trying to train them now not to need to be entertained all the time, but to try to be engaged with the teacher, with the class and their learning experience." jbarron@gannett.com. 740-681 ...

  8. Amateur magician-turned-teacher on Long Island wins ... - AOL

    www.aol.com/amateur-magician-turned-teacher-long...

    Emma O’Neill, also 10, credited Melandro’s unique style of teaching for inspiring her to one day become a fifth-grade teacher. Melandro’s students call him “Magic Man.” Dennis A. Clark

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

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