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Hydrophobia features fully dynamic and free-flowing water. Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Rob Hewson (game designer at Blade Interactive) stated that "player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment ...
Jet Skis can show many maneuvers that work well in the realistic water of Wave Race 64". [9] The game uses the Nintendo 64's alpha blending feature to make the water simultaneously transparent and reflective. [10] Wave Race 64 was promoted with a marketing campaign that cost $4 million. [11]
Across a series of 10 large-scale paintings, artist Calida Rawles captures the movement of women and girls suspended in water in her exhibition “A Certain Oblivion.” The painter submerging ...
This allowed for much larger time steps and therefore faster simulations. This general technique was extended by Ronald Fedkiw and co-authors to handle more realistic smoke [9] and fire, [10] as well as complex 3D water simulations using variants of the level-set method. [11] [12]
The sound! So real! Entertech!" These powerful water guns offered a breakthrough to an existing market of squirt guns that are mostly inexpensive clear-colored plastic, hand powered, with poor effective range. [4] The Entertech line boasts realistic looks and water storage mostly in the form of detachable magazines like their real firearm ...
75 Hard/30 Hard: A "mental toughness" program in which you must adhere to a set diet, cut alcohol, drink a gallon of water, work out twice, read 10 pages of a non-fiction book and take a progress ...
The water maps were created by using the 3D animation tool Houdini against its landscape maps to create realistic water flow patterns as surface maps. These surface maps were then applied in a "flowing" manner instead of the scrolling manner used in previous games. These water effects were further expanded upon for Valve's next game, Portal 2. [79]
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