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Armor of Beowulf, a mail shirt made by Wayland the Smith. (Anglo-Saxon mythology) Armor of Örvar-Oddr, an impenetrable "silken mailcoat". (Norse mythology) Babr-e Bayan, a suit of armor that Rostam wore in wars described in the Persian epic Shahnameh. The armor was invulnerable against fire, water and weapons. (Persian mythology)
The wayfarers set up a base in the new lands of Taelosia, and provide the transportation system that allows players to teleport to the new continent quickly. As players explore the storyline, they find that the former inhabitants of Taelosia have practically disappeared, and evil creatures are roaming abroad.
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.
Salawa – the "Typhonian Animal," a slender, vaguely canine-animal that is the totemic animal of Set; Sigbin – is a creature in Philippine mythology (Philippines) Sky Fox (mythology), a celestial nine-tailed Fox Spirit that is 1,000 years old and has golden fur (Chinese) Shug Monkey – dog/monkey creature found in Cambridgeshire (Britain)
Atomy – Surprisingly small creature. Ato-oi-kozō – Invisible spirit that follows people. Atshen – Anthropophagous spirit. Augerino - Subterranean creature. Auloniad – Pasture nymph. Auvekoejak – Furry merman. Avalerion (Medieval Bestiary) – King of the birds.
The following is a list of lists of legendary creatures, beings and entities from the folklore record. Entries consist of legendary and unique creatures, ...
The manticore or mantichore (Latin: mantichorās; reconstructed Old Persian: *martyahvārah; Modern Persian: مردخوار mard-khar) is a legendary creature from ancient Persian mythology, similar to the Egyptian sphinx that proliferated in Western European medieval art as well.
Unlike Auras, however, Equipment can only be attached to creatures you control in most cases, and remain in play even if the creature they were attached to leaves play. Affinity reduces the total cost of the spell by the number of permanents in play of a certain type, which in the case of Mirrodin was always artifacts or basic land types.