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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    The command list DispatchRays, is the start of the rays that are used to generate the reflection graphics. These are used by the GPU to begin the raytracing process. New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe computationally what DXR is doing when rendering raytracing.

  4. NVIDIA's RTX GPUs now support DirectX 12 Ultimate - AOL

    www.aol.com/news/nvidia-geforce-drivers-directx...

    As of today, NVIDIA's GPUs officially support Microsoft's DirectX 12 Ultimate framework.

  5. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 12 is supported on all Fermi and later Nvidia GPUs, on AMD's GCN-based chips and on Intel's Haswell and later processors' graphics units. [ 60 ] At SIGGRAPH 2014, Intel released a demo showing a computer generated asteroid field , in which DirectX 12 was claimed to be 50–70% more efficient than DirectX 11 in rendering speed and CPU ...

  6. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    Nvidia Fermi and Kepler GPUs in the GeForce 600 series support the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1 path. [13] The following "Modern UI" Direct3D 11.1 features, however, are not supported: [14] [15]

  7. GeForce 500 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_500_series

    The GTX 590 is a dual-GPU card, similar to past releases such as the GTX 295, and boasted the potential to handle Nvidia's 3D Vision technology by itself. [ 3 ] On April 13, 2011, the GT 520 was launched as the bottom-end card in the range, with lower performance than the equivalent number cards in the two previous generations, the GT 220 and ...

  8. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  9. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    AMD Fluid Motion Frames (AFMF) is a driver-level frame generation technology launching in Q1 2024 which is compatible with all DirectX 11 and DirectX 12 games, however it runs on RDNA 2 and RDNA 3 GPUs. AFMF uses optical flow analysis but not motion vectors, so it can only interpolate a new frame between two traditionally rendered frames.