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Alberto José González Pedraza (born 29 July 1972) is a Spanish video game graphic artist, music composer, designer, producer, and co-founder of Bit Managers and Abylight, who has worked on a variety of titles, most notably games released by French video game publisher Infogrames. He has composed music for or worked on over 60 games, ranging ...
Video game music (VGM) is the soundtrack that accompanies video games.Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips.
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Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]
The Humans is a puzzle game similar to Lemmings whose objective is to manipulate the given number of humans, taking advantage of abilities and tools to achieve the level's goal, usually consisting of finding a certain tool, killing a certain number of dinosaurs or bringing at least one human to the end point, marked by a conspicuous colored ...
Stereoblindness (also stereo blindness) is the inability to see in 3D using stereopsis, or stereo vision, resulting in an inability to perceive stereoscopic depth by combining and comparing images from the two eyes. Individuals with only one functioning eye have this condition by definition since the visual input of the second eye does not exist.
On 18 January 2012, Tequila Works announced their first project, Deadlight. [2] Tequila Works' next project was Rime, a puzzle video game originally intended to be a PlayStation 4-exclusive game. However, the team decided to acquire the intellectual property from Sony in the middle of the game's development and bring the game to other platforms.
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...