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  2. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]

  3. File:Java Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Java_Programming.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. PlayN - Wikipedia

    en.wikipedia.org/wiki/PlayN

    PlayN is an open source Java software framework and set of libraries intended to create multi-platform games and distributed under the Apache License 2.0. It was started on January 19, 2011 as a game abstraction library built over GWT and was previously named Forplay. As of January 2024, its current version is 2.0.8.

  5. jMonkeyEngine - Wikipedia

    en.wikipedia.org/wiki/JMonkeyEngine

    jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another ...

  6. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .

  7. Greenfoot - Wikipedia

    en.wikipedia.org/wiki/Greenfoot

    Greenfoot is an integrated development environment using Java or Stride designed primarily for educational purposes at the high school and undergraduate level. It allows easy development of two-dimensional graphical applications, such as simulations and interactive games.

  8. Java 4K Game Programming Contest - Wikipedia

    en.wikipedia.org/wiki/Java_4K_Game_Programming...

    The goal of the contest is to develop the best game possible within four kibibytes (4096 bytes) of data. While the rules originally allowed for nearly any distribution method, recent years have required that the games be packaged as either an executable JAR file, a Java Webstart application, or a Java Applet, and now only an applet.

  9. Kathy Sierra - Wikipedia

    en.wikipedia.org/wiki/Kathy_Sierra

    In 1998, she founded the Java programmers' online community JavaRanch. [3] She is the co-creator of the Head First series of books on technical (primarily computer) topics, along with her partner, Bert Bates. The series, which began with Head First Java in 2003, [4] takes an unorthodox, visually intensive approach to the process of teaching ...

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